A* Pathfinding for Beginners « http://www.policyalmanac.org/games/aStarTutorial.htm | | Introduction to the a* path finding algorithm. |
AI Wisdom « http://www.aiwisdom.com | | Contains a comprehensive database of artificial intelligence articles specific to games that appeared in game programming books , magazines , conferences , or on the internet. |
Amit's Thoughts on Path-Finding « http://theory.stanford.edu/~amitp/GameProgramming/ | | Online paper about path-finding , including the a* algorithm and a greedy algorithm. implementation notes , precalculation , map representations , heuristics , applications. |
Artificial Intelligence (AI) for Computer Games « http://ai4games.sourceforge.net/ | | Companion site for the book " artificial intelligence for computer games: an introduction. " includes bibliography , chapter guide , errata , and relevant links. |
ASCII Robot Soccer « http://www.cs.cmu.edu/~trb/soccer/ | | Unix soccer-like testbed. source code (c++ with curses and termcap) , executable , and screenshots. |
CGF-AI Links to Game AI and Tactical AI Resources « http://www.cgf-ai.com/links.html | | A number of annotated links referring to tactical ai (for games , military simulations , or academic applications) and general game ai. |
Chinook « http://www.cs.ualberta.ca/~chinook/ | | Checkers program written by jonathan schaeffer et al. ; play online. publications , endgame database statistics , game records. |
Command Forces Simulation (CFOR) « http://ms.ie.org/cfor | | Battlefield command and control testbed and knowledge base. publications , source code , documentation. |
Dynamic Stochastic Control - A New Approach To Game Tree Searching « http://www.robinupton.com/research/phd | | Robin upton's ph. d. thesis uses this branch of probability theory to generalise conspiracy numbers , developing the search method known as pcn* , conspiracy probabilities. |
Excalibur « http://www.ai-center.com/projects/excalibur/ | | Our goal is to develop a generic architecture for autonomously operating agents , like computer-guided characters/mobiles/items , within a complex computer-game environment. |
Game AI « http://www.gameai.com/ai.html | | Publications , predictions , source code , and quotes having to do with ai and artificial life in games; mostly commercial video games , some board and card games. |
Game Semantics or Linear Logic? « http://www.csc.villanova.edu/~japaridz/CL/gsoll.html | | A discussion of how linear logic relates to computability logic , - the game-sematically introduced logic of computational resources and interactive computation. |
GameDev. net -- Artificial Intelligence « http://www.gamedev.net/reference/list.asp?categoryid=18 | | Gamedev. net is the leading resource for game developers , featuring daily news updates , over 1500 featured articles and tutorials , dozens of game development jobs , and the most active game development forums anywhere! |
GAMES Research Group « http://www.cs.ualberta.ca/~games | | The games research group produces high-performance , real-time programs for strategic game-playing. we have branched out into commercial games and applications of our research to industrial problems. |
GIB Research « http://www.cirl.uoregon.edu/ginsberg/gibresearch.html | | Bridge program written by matthew ginsberg. results , publications , library of deals with double-dummy tricks for each trump suit. |