3D API Information Page « http://www.geocities.com/SiliconValley/Monitor/2254/ | | Information on direct3d , opengl , fahrenheit , java 3d api. |
A Human's Eye View: Motion Blur and Frameless Rendering « http://www.acm.org/crossroads/xrds3-4/ellen.html | | " this paper explores this motion blur and its relationship to: camera open shutter time , current computer graphics motion-blur implementations , temporally anti-aliased images , and the human visual system's (hvs) motion smear quality. " publishe |
Algorithmic Art Room « http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm | | A collection of algorithmic art using original java applets. |
Design By Numbers « http://dbn.media.mit.edu/ | | A programming environment and language created for visual designers and artists as an introduction to computational design. |
Geo informational system « http://gisar.sourceforge.net/ENG/Index.htm | | Dynamic models of real objects that may be used for the development of any functional and visual models of the real world. |
Graphics Gems Repository « http://www.acm.org/pubs/tog/GraphicsGems/ | | Free code repository for the 5 volume set of books on various computer graphics programming techniques. |
Graphics Languages Tutorials « http://www.nichewo.com/gltut/ | | Common fundamentals of graphics programming. opengl , java3d and graphics programming in delphi , c++ and java. |
Graphics Notes « http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html | | Topic papers on computer graphics maintained by the faculty and students of the computer graphics group , computer science department , at uc davis. |
Lode's Computer Graphics Tutorial « http://student.kuleuven.be/~m0216922/CG/index.html | | Computer graphics tutorials about fractals , fourier transform , demo effects , software 3d engines , raycasting , etc. examples (with c++ source code). |
Ninja Cross « http://www.ninjacross.it/ | | Programming and game development projects including screen shots and source code. |
PC Game Programmer's Encyclopedia « http://www.geocities.com/SiliconValley/2151/pcgpe.html | | Pcgpe is a compilation of numerous aspects of game programming in ms-dos. |
PhoeniX « http://mitglied.lycos.de/PhoeniXHome/main.htm | | Offers pascal sources , tutorials , links and java applets. |
Softwareburner « http://www.softwareburner.de/softwareburner.htm | | Site for opengl programming in java , gl4java and c++. |
Swap-Meet « http://www.theswapmeet.com/ | | An interactive 3d community , composed primarily of nemo dev or creation users. |
Thomas Mølhave « http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html | | 3d graphics programming with c++ tips including scaling , rotation and transformations. |