Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier « http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828 | | Abstract of report on the economy of everquest , arguing that this virtual world has as real an economy as most nation states. full text by subscription only. |
Friedman, Ted. " Making Sense of Software: Computer Games and Interactive Textuality" « http://www.duke.edu/~tlove/simcity.htm | | Essay about video games including an analysis of simcity written by ted friedman. |
Goldstein, Jeffrey. " Does Playing Violent Video Games Cause Aggressive Behavior?" « http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html | | Quick and very sharp critique of the validity of recent research on video games and violence. |
Kennerly, David. " Fun is Fine: Toward a Philosophy of Game Design" « http://finegamedesign.com/fun_is_fine.html | | Argues that honest game design begins and ends with " fun" considered philosophically. |
Klevjer, Rune. " In Defence of Cutscenes" « http://www.uib.no/people/smkrk/docs/klevjerpaper.htm | | Article situating cutscenes in games in relation to popular culture and narrative , arguing against the radical ludologist position that they are extraneous. |
Richard A. Bartle. " Players Who Suit MUDs" « http://www.mud.co.uk/richard/hcds.htm | | Discusses whether muds are games , pass times , sports or entertainments and suggests four kinds of player: achiever , explorer , socializer or killer. |